Along with good friend Don Tam, Editor-in-chief of GameNorth, I recently chatted with Kevin Ping Chang, production executive at Misher Films, currently developing a Shadow of the Colossus movie for Sony Pictures Entertainment. We spoke to Kevin last week at the Interactive Exchange 2010 conference in Toronto, shortly after he was part of a panel called ‘Concept to Screen‘ which dealt with exploiting digital game IPs across multiple media forms. Here Kevin discusses the challenges of attending to fan expectations when adapting a beloved game as a movie, Misher Films’ relationship with Team Ico and its creative leader Fumito Ueda, and whether or not Ico or The Last Guardian could get the same filmic treatment as Colossus.
It should be noted that the HD re-release of Ico and Shadow of the Colossus for Sony’s PlayStation 3, hinted at in the interview, was confirmed in Japanese gaming magazine Famitsu just a day after we spoke with Kevin.
Jeff Cannata might be the hardest working man in popular culture. Besides being an actor and improv performer, Cannata is a movie reviewer, alongside Miri Jedeikin, for Greedy Productions’ Reviews on the Run. On internet network Revision3, he is one of the co-hosts of The Totally Rad Show (TRS), a creative exploration of all things good and bad offered by the popular media environment. If that wasn’t enough, he is part of the regular cast of Shacknews’ Weekend Confirmed gaming podcast.
Such a description might seem to put Cannata into a ‘Jack of all trades, master of none’ situation, but there is no doubt that he knows video games – which he started reviewing professionally as a teenager – and there is no doubt he has insights to offer about the cultural significance of games and their players.
Jeff Cannata sat down with Play Till Doomsday to talk about gaming culture at Fan Expo 2010 in Toronto. With help from Comics and Gaming Monthly’s Eric Weiss, we discussed the cultural significance of shows like Fan Expo, what Scott Pilgrim suggests about the current influence of geek culture and the challenges faced by producers trying to monetize online media content, among other topics.